Now for all my joking in my blogs this is the first task that i have no idea what i was doing at all. This is what i've come up with and it seems pretty weak... enjoy.
Game design documentation
For this task I have been asked to produce a technical spec for a level. Not sure at all what I will be doing will be correct so apologies as always in advance.
Project outline: Over the course of this mock project I hope by the end to understand better the amount of work and thought needed to construct a modern day computer game, and of course produce the specs needed to artists to start working from.
Platform: Xbox, Ps3 and P.C
Genre: beat ‘em up
Audience: 15+ strong language, blood and violence
Technology and software: Unreal 3 engine, 3ds max 2011, Zbrush, Crazybump and Photoshop CS5 upwards.
Lead character/s: 20,000 polygons, 1024 bitmap x2, 1024 normal map x2, 1024 spec x2 and custom rig
NPC’s: 8,000 polygons, 1024 bitmap, 1024 normal map, 1024 spec and generic rig
Vehicle: 60,000 polygons, 1024 bitmap x2, 1024 normal map x2, 1024 spec x2
Environment: 500,000 polygons, 1024 bitmap x20, 1024 normal map x20, 1024 spec x20
Props and Scenery: 20,000 polygons, 1024 bitmap x2, 1024 normal map x2, 1024 spec x2
I’m not sure what else to include apart from where the game is set and the story? But isn’t that leading more towards a pitch and not a tech document?
Polygon numbers based on http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/