As I had done two self portraits over the last two years, I thought I would make it a regular thing. So here is my portrait for 2012 done in CS5. I didn't take as many progress shots as my previous attempts, just got carried away with painting.
Also I know have an online portfolio of my work that can be seen here: portfolio
Tower, this is Ghost Rider requesting a flyby.
Saturday, 9 June 2012
Wednesday, 16 May 2012
I've returned... again
I know, I know.
You have all been wandering where I’ve been…..
Well Mr/Mrs one off reader by chance. I’ve been working on my final project for my University course. Everything related to that can be found on a separate blog that I believe you can find by clicking on my profile thingy.
I’ve been on blogger 3 years now and I still have no chuffing idea what I’m doing on it. I had some free time and thought I would post to the blog and customise it a bit. 5 minutes later and only a change in colour I realised I don’t give a poop about how this blog looks, it’s about what goes on it.
Well Mr/Mrs one off reader by chance. I’ve been working on my final project for my University course. Everything related to that can be found on a separate blog that I believe you can find by clicking on my profile thingy.
I’ve been on blogger 3 years now and I still have no chuffing idea what I’m doing on it. I had some free time and thought I would post to the blog and customise it a bit. 5 minutes later and only a change in colour I realised I don’t give a poop about how this blog looks, it’s about what goes on it.
Anyway I looked at this blog and remembered that I never posted finished renders of the vehicle project or the rooftop project so I’ll start where I left off. Kinda anyway I’m still tweaking the rooftop project and by tweaking I mean not finished to a level that I’m happy with.
So here are a couple renders of my how my vehicle project turned out.
Brief: 9,000 tris limit, 2x 1024 texture sheet – diffuse, spec, normal map
This Is the 2nd vehicle I have ever made. I’m pleased with how it turned out but frustrated by the low tris limit.
I should be posting a lot more often now (I say this every post) as I’m now finished on my course and have time for smaller, quicker projects.
I’ve started a new self portrait that I will post progress of like my portraits before.
This Is the 2nd vehicle I have ever made. I’m pleased with how it turned out but frustrated by the low tris limit.
I should be posting a lot more often now (I say this every post) as I’m now finished on my course and have time for smaller, quicker projects.
I’ve started a new self portrait that I will post progress of like my portraits before.
Labels:
3d model,
datsun 240z,
environment artist,
Game art,
game art design
Monday, 12 December 2011
Friday, 9 December 2011
Vehicle Project
University Project to produce a vehichle 9,000 tris or below. I've chosen to make a Datsun 240z. Using reference from my dad's 240z, who is a bit of legend in car club.
Currently unwrapping the model. I will of course upload the finished textured model later.
I'll also post up some progress shots of my rooftop in the next couple of days as it's been a while.
Currently unwrapping the model. I will of course upload the finished textured model later.
I'll also post up some progress shots of my rooftop in the next couple of days as it's been a while.
Couple of Speedpaints
Wednesday, 9 November 2011
Level Progress
Wednesday, 2 November 2011
Assets are complete!
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